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Hypogeum

2024
單頻道錄像 / Single-channel video
片長 / Duration: 03’24”
依場地而定 / Dimensions variable

在製作《Ask For_?》的過程中,我突然覺得正在製作角色的自己某種程度上好像在扮演造物主,根據我的期待與喜好在塑造一個「人」,對應到許多宗教中的創世、造人神話,會不會也是某個存在透過龐大運算系統建構的模擬器,建構我們現在所處的世界,而我則是這個沙盒遊戲內的其中一個角色?由此延伸出《Hypogeum》這件作品,將數位世界的虛擬角色作為生命歷程的隱喻,靈魂投身到地球的旅程,或許就如同電玩遊戲般,根據所選擇的肉身與劇本,不斷地闖關、感受各種體驗。

To some extent, the process of 3D modeling mirrors the act of playing a creator, shaping a form according to one’s desires. This resonates with creation myths found in various religions, prompting the question: is our world a simulator constructed by a vast computational system? Hypogeum adopts virtual characters from the digital world as a metaphor for the life cycle, suggesting that the soul’s journey to Earth is akin to a video game—where, based on a chosen physical vessel and narrative script, one continuously navigates through levels and gathers experiences.