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Skin

2024
影像輸出於布料 / Digital print on fabric
100 x 100 cm / 100 x 100 cm

《Skin》以3D建模常見的材質貼圖(Texture)為核心,材質貼圖儲存了3D物體的表面細節,決定了物件在數位媒介中的質地。作品以3D角色的皮膚材質貼圖作為材料,這張圖片承載了屬於該角色的身份訊息,包括人種、膚色、樣貌與瑕疵等等,就如同虛擬世界中的肉身皮囊。透過將影像輸出在布料上,將數位材質帶入了物質世界的語境,並以掛衣的方式呈現某種不在場的肉體與靈魂。

Texture mapping, a fundamental component of 3D modeling that stores surface details and determines an object’s tactile quality within digital media. Using the skin texture map of a 3D character as its primary material, Skin utilizes an image that carries the character’s identity markers—including race, skin tone, features, and imperfections—functioning as a physical shell within the virtual world. By outputting these images onto fabric, the installation evokes a sense of an absent body and soul.